genart.dev
Download GenArt

Examples

See what AI can create. Each example shows the prompt and its live output.

Create
Create a boids flocking simulation with fading trails — hundreds of particles following separation, alignment, and cohesion rules, swirling like a flock of starlings at dusk.
Murmuration

Murmuration

p5.js

Boids flocking with separation, alignment, and cohesion. Each bird leaves a fading trail, creating emergent order from three simple rules.

Create
Simulate organisms in a tidal rock pool — circles growing outward from random points, modulated by Perlin noise, stopping when they collide. Translucent, layered, aquatic palette.
Tide Pool

Tide Pool

p5.js

Perlin-noise-modulated circle growth with collision detection. Organisms compete for space, creating a dense, translucent tidal composition.

Create
Create a diffusion-limited aggregation (DLA) simulation — random walkers that stick to an existing structure, building fractal crystal-like growth from a single seed point.
Lichen

Lichen

p5.js

Diffusion-limited aggregation: random walkers drift until they touch the growing structure and freeze in place. Fractal, patient, irreversible.

Create
Generate a geological survey map — a multi-octave noise heightmap with simulated water erosion and contour lines. Earthy, cartographic palette, scientific aesthetic.
Erosion

Erosion

Canvas 2D

Multi-octave Perlin noise heightmap with simulated water droplet erosion and contour line extraction. A fictional landscape survey.

Design Theory
Simulate a handwoven textile — interlocking warp and weft threads with subtle variation in spacing and thickness. Each thread has character; the whole has structure.
Textile

Textile

Canvas 2D

Simulated warp/weft weave with pattern variation. Thread spacing, width, and color shift create the illusion of handwoven fabric.

Explore
Explore the phase space of a double pendulum — plot the trajectory in angle-angle space using RK4 numerical integration. Reveal the chaotic attractor that emerges over time.
Phase Space

Phase Space

Canvas 2D

Double pendulum trajectory plotted in angle-angle phase space using RK4 integration. A deterministic system that never repeats.

Create
Create a 3D coral reef — L-system branching with randomized angles and underwater lighting. Each branch is a decision; the whole is a living architecture.
Coral

Coral

Three.js

L-system branching in 3D with randomized angles. Directional lighting and warm-to-cool color gradients create depth.

Create
Create a slowly orbiting star field — points distributed on a sphere with proximity-based edge connections. The human instinct to connect scattered points into meaning.
Constellation

Constellation

Three.js

Points on a sphere with proximity-based edge connections. Stars orbit slowly, constellation lines form and dissolve.

Create
Animate an origami fold sequence — a flat mesh that sequentially folds along creases, transforming from a sheet into a geometric form. Geometry as transformation.
Origami

Origami

Three.js

Sequential fold transformations on a flat mesh. Each fold rotates vertices around a crease axis, building complexity from flatness.

Create
Create a GLSL aurora borealis — multi-octave noise distorted along horizontal bands with additive color blending. Northern lights over a frozen landscape.
Aurora

Aurora

GLSL

Multi-octave noise curtains with additive blending. Horizontal bands of light undulate and shift, mimicking auroral dynamics.

Create
Create a GLSL mycelium network — Voronoi distance fields with animated veins along cell boundaries and a pulsing bioluminescent glow. The wood-wide web.
Mycelium

Mycelium

GLSL

Voronoi distance field with animated veins along cell boundaries. Pulsing glow simulates nutrient flow through a fungal network.

Explore
Create a GLSL wave interference pattern — multiple point sources emitting sine waves that overlap to create moiré patterns. Ripples meeting ripples.
Interference

Interference

GLSL

Multiple sine wave point sources with additive superposition. Constructive and destructive interference creates evolving moiré patterns.

Create
Generate an SVG cartographic map of fictional islands — noise heightmap thresholded at sea level with concentric contour lines for elevation. Imagined geography.
Archipelago

Archipelago

SVG

Noise heightmap thresholded at sea level, with concentric contour lines for elevation. A cartographer's map of islands that don't exist.

Design Theory
Apply Bauhaus composition principles — a grid of geometric primitives (circles, rectangles, triangles) placed by seeded RNG. Constraint breeds creativity.
Letterpress

Letterpress

SVG

Grid cells filled with geometric primitives by seeded RNG. Systematic composition where constraint breeds creativity.

Create
Create a watercolor landscape using p5.brush — layered hill washes with bleed, soft clouds, and charcoal foreground texture. Atmospheric depth from back to front.
Watercolor Landscape

Watercolor Landscape

p5.js

p5.brush watercolor washes create layered hills with natural bleed. Charcoal foreground strokes and soft cloud forms add atmospheric depth.

Create
Draw botanical specimens in pen and watercolor — branching stems with leaves and flowers, using p5.brush pen strokes for outlines and watercolor fills for washes.
Ink Botanicals

Ink Botanicals

p5.js

Recursive botanical forms drawn with p5.brush pen strokes and watercolor leaf washes. Each seed grows a unique specimen arrangement.

Create
Render a still life of vases, bottles, and bowls using cross-hatching — p5.brush HB pencil hatching at varying angles and densities to create form and shadow.
Hatched Still Life

Hatched Still Life

p5.js

Cross-hatched still life using p5.brush HB pencil. Varying hatch angle and density build volume and cast shadow on each object.

Explore
Create a comprehensive catalog of p5.brush capabilities — all 7 stroke brushes at 3 weights, watercolor fills at varying bleed, and hatching patterns at different spacings and angles.
Brush Catalog

Brush Catalog

p5.js

A systematic catalog of p5.brush: 7 stroke brushes, watercolor fills with bleed control, and hatching at varying density and angle.